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Command and conquer renegade windows 109/22/2023 That might be the kindest thing you might ever hear me say about a game. There's nothing terribly bad about Renegade and I compared it to Mercenaries. Pretty sure none of these games have done that so far. Unlike Mercenaries, Renegade automatically makes a separate save whenever you complete a mission, forming a level select. In Mercenaries, you could order weapons and ammo at more or less any time, but here you have to earn them, which sounds like a great idea until you find that they just keep shoving useless, uncontrollable soldiers at you instead of ammunition. Renegade tries to match that tension and pace with its stupid C&C-esque dance music, but it tired me out. The Ace levels in Mercenaries were tense because there were no saves whatsoever within the mission you had to complete the entire island on one life. I enjoyed that first proper level as it reminded me of the stand-alone Ace levels from Mercenaries. The game hasn't worn out its welcome yet, but I'm fairly certain that it's about to. Level two! Different graphics! I'll stop playing now because that first level went on for AGES.
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